﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GalaxyPresident
{
    public class Helicopter : Unit
    {
        //private static Texture2D texture = Constant.content.Load<Texture2D>(@"Resources/OilWell");
        //private static Texture2D texture_s = Constant.content.Load<Texture2D>(@"Resources/OilWell_s");

        public Helicopter(Planet planet)
            : base(planet)
        {
            //sprite_s = new Sprite(texture_s, 1, 5,
            //    new List<int> { 0, 1, 2, 3, 4, 3, 2, 1 }, 150);
            //sprite = new Sprite(texture, 3, 3,
            //    new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 5, 4, 3, 2, 1 }, 150);

            //initSprites(planet);
        }
    }
}
